
OPERATIONS ORDER
Operation Typhoon (2014), Clean Slate
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Jamaica
OPERATIONS OFFICER
United Task Force
UNITAF Forces Jamaica
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationAfter the assault and subsequential retreat on the city of Ortega, we have regrouped and gained an attachment of an Army Bradley IFV section. To make sure the enemy doesn't gain too much time to lick their wounds we are going to attack the city of Ortego again the same evening.
Friendly Forces
2x Seahawk M3M 2x Venom (CAS) 2x CH-53 1x HQ Humvee 2x busk III Bradleys Logistics: 2x HMMV Cargo/canvas transport 2x MTVR truck Repair 2x MTVR Truck Flatbed
Supporting Assets
Army Bradley attachment and USAF
Enemy Forces
Russian Backed Conventional force
Mission
TaskingPrimary Objectives a) Secure the city of Ortego b) Secure Outpost Alpha c) Secure the political HQ d) Secure Radio Tower Alpha Secondary Objectives a) Secure the Military Base on the outskirts of the defensive line b) Attack and soften up the defensive line around the border.
End-state
Clearing the enemy force out of Ortego, securing the southern half of the Island
Execution
Commander's IntentPurpose of the mission is to clear out the enemy force in the city of Ortego with minimum damage to infrastructure and weaken the enemy defence line to prepare for a future city assault on Corazol.
Tasks and Sequencing
Phase 1: - Knight 1 & 2 will insert by Rook with 2 Seahawks to LZ Primary and clear out Outpost Alpha and C1
- Knight 3 will be inserted by Castle and clear all buildings south of phase 1 from the disembark location west up to 3 Hold
- After Insert Castle will provide fire support for Knight 3
- After insert Rook will switch to CAS UH-1Y Venoms to provide Recon and logistical support where needed, keeping in mind the heavy AA on the political HQ
Phase 2,3 & 4:
- Knight 1,2 & 3 Will move in from their respective hold markers into phase 2, staying in close proximity to each other
- Checkmate will provide a rolling LOGPAK & Medical support
Phase 5 & 6:
- movement and execution will be planned in the field.
Administration/Logistics
ResupplyCheckmate may use Rook to bring LOGPAKs to LOP A1, A2 & A3, after which Checkmate will distribute them to the squads and vehicles. Rolling resupplies and CCPs will be used if its safe to do so.
Medical
Primary MEDEVAC will be done by Checkmate on the ground, CCP provided where needed.
Rules of Engagement
In accordance with SOP
Fire Support Plan
In accordance with SOP
Close Air Support
CAS will primarily be provided by Rook. Bishop will provide CAP, reserving 2 pylons for ground attack in case of emergency CAS.
Command/Signal
Communications Plan
| Callsign | Primary Frequency | Superior Frequency | ACTUAL |
|---|---|---|---|
| KING 9 | 40mHz | 37mHz | MSP Jari (Ret.) Platoon Commander (≤64) |
| KNIGHT 1 | 250mHz | 40mHz | Capt WhiteWolf Squad Leader (≤15) |
| KNIGHT 1-1 | 251mHz | 250mHz | 1Lt Aiedail Fireteam Leader (≤6) |
| KNIGHT 1-2 | 252mHz | 250mHz | SP2 Chelmy (Ret.) Fireteam Leader (≤6) |
| KNIGHT 2 | 260mHz | 40mHz | 2Lt SkullCollector Squad Leader (≤15) |
| KNIGHT 2-1 | 261mHz | 260mHz | SPC William (Ret.) Fireteam Leader (≤6) |
| KNIGHT 2-2 | 262mHz | 260mHz | SP2 Sean Acting Fireteam Leader (≤5) |
| KNIGHT 3 | 270mHz | 40mHz | MSG Crossy Squad Leader (≤15) |
| KNIGHT 3-1 | 271mHz | 270mHz | SP1 LegacyStetson Fireteam Leader (≤6) |
| KNIGHT 3-2 | 272mHz | 270mHz | SP1 Hotspur (Ret.) Fireteam Leader (≤6) |
| CASTLE 9 | 361mHz | 37mHz | Pvt Strange AFV Section Commander |
| CASTLE 1-2 | 282mHz | 362mHz | AFV Crewman (Commander) |
| CHECKMATE 4 | 70mHz | 43mHz | SFC Kevin Logistics Support Chief |
Knight & Crossroad callsigns will communicate to King 9 Castle 9 & Checkmate will communicate to King 8 Bishop and Rook will communicate to 7 **Note: Castle callsigns may join Knight squad nets they are supporting.
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1630hrs UTCFORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC