Kill the player be editing properties and setting the health bar to 0%.
Do not use the “toggle unconscious” module, as it will prevent them from using the map afterwards.
GroupKill the player be editing properties and setting the health bar to 0%.
Do not use the “toggle unconscious” module, as it will prevent them from using the map afterwards.
Heal players only if they were injured by an unforeseeable bug/glitch or Mission Support Team mistakes.
Some examples that specifically do not count as unforeseeable bugs/glitches:
In most cases, when the AI stops responding entirely—making it impossible to issue orders or transfer to High Command—there’s no standard in-game fix, and the mission must be halted with a full server restart. However, a HC DUMP procedure can potentially resolve this if an admin is online and familiar with the process, thereby avoiding a complete restart.
Perform a hard reset via the “Task Reset” module, wait for AI to transfer, then re-issue the order.
Run script:
0 setFog 0;
serverexecute
Using the “toggle unconscious” module on them may fix the problem.
Assign the correct side via the “change side” module, make sure you ONLY do so on the affected player.
Using “toggle unconscious” module on them has a chance to fix this problem.
Being 'ARMAd' refers to situations where a player or vehicle is adversely affected due to game glitches or unintended mechanics. This could be anything from being stuck in terrain or on an object or being pushed into them.