
OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), Oil Date
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationWith the USMC securing both the training island and the airfield, we now have a firm foothold to launch the next phase of operations: an assault on the Fapovan industrial zone. This offensive will open a second front in the US invasion of Fapova. Sniper element will be inserted prior to brief into an overwatch position and will be disconnected from the main squad. Spotter will act as FTL OPFOR may appear more resilient to small arms fire than what is usually experienced. This is due to modern body armour and helmets designed to provide enhanced protection against NATO-standard rounds. This will inherently make engagements more challenging compared to OPFOR faced in other theatres or campaigns. Expected Level of Combat: ☆☆☆ Expected Level of RP: ☆ Expected Difficulty: ☆☆☆ Three-star rating: ☆ Little to none expected ☆☆ Decent amount expected ☆☆☆ Heavy emphasis / main focus of Operation
Friendly Forces
1x USMC Squad 1x Sniper element in Overwatch.
Supporting Assets
1x A10 available for tasking via USMC airbase located to the southwest of the AO. Will provide resupply/reinforcements (Reinserts) at the request of SL. Rumours of CIA operatives in the AO
Enemy Forces
Intel from previous engagements indicates that the enemy has vast numbers. It is expected that they will have a significant presence around factories, warehouses and storage facilities. Buildings in the southeastern part of the AO are military homes, so resistance is expected to be lighter. Civilians may be present in the military quarters No heavy armour is expected in the AO but light armoured vehicles possible.
Mission
Tasking1. Capture the Oil factories and storage facilities and the supporting housing/infrastructure within the AO. This is a small, compact AO with objectives very close together. This will lead to constant pressure and firefights.
End-state
All hostiles in the AO eliminated and the factory area secured .Intel regarding CIA activity in the AO gathered. Then ENDEX at the moody norths military complex. Mission success is not guaranteed, nor is the EXFIL/survival of sniper element
Execution
Commander's IntentIntention is to take control of any facility related to oil production, as well as clear out any hostile forces in the AO.
Tasks and Sequencing
PHASE 0 BANDIT will prepare combat load and get ready for brief. HITMAN 1-3 will rapidly get ready and get inserted ahead of BANDIT squad. Once on location HITMAN 1-3 will move to a suitable position and locate enemy force multiplier and any AA PHASE 1 BANDIT will get airlifted to LZ-ALPHA and start moving toward AP-Bravo HITMAN 1-3 will eliminate any AA and allow CAS to strike at force multipliers before BANDIT conducts the assault PHASE 2 BANDIT will assault and clear sectors S1 through S5, maneuvering along route green between S2 and S3. HITMAN 1-3 will provide overwatch, covering BANDIT as they clear as well as look out for QRF Note: HITMAN 1-3 will have ATV for mobility and extra supplies
Administration/Logistics
ResupplyEmergency resupply and LOGPAKs will be coordinated through CROSSROAD H
Medical
Medical support will be conducted in field (PAK in Field)
Rules of Engagement
In accordance with SOP
Fire Support Plan
Artillery section available for tasking via CROSSROAD H
Close Air Support
A10 available for tasking via CROSSROAD H
Command/Signal
Communications Plan
| Callsign | Primary Frequency | Superior Frequency | ACTUAL |
|---|---|---|---|
| BANDIT 1 | 250mHz | 40mHz | Cpl Melon Squad Commander (≤15) |
| BANDIT 1-1 | 251mHz | 250mHz | SP1 LegacyStetson Fireteam Leader (≤6) |
| BANDIT 1-2 | 252mHz | 250mHz | Cpl Gendalorf Acting Fireteam Leader (≤5) |
In accordance with SOP
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1730hrs UTCFORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC