[OPORD] Modern Warfare Theatre (2015-Present), Final Date I - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), Final Date I







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
The fall of the Fapovian high command and the deaths of the Russian leaders have caused Russia to withdraw support. Before the fall of high command the enemy were massing on the southern front line while the rest of the military have moved to the southern eastern island. With civilians evacuating to the north it’s time to strike and break the frontline and wear down the enemy’s dwindling supplies

Five-Star Rating System

Combat Intensity: ☆☆☆☆ Roleplay Emphasis:Difficulty: ☆☆☆☆
OPFOR may appear more resilient to small arms fire than what is usually experienced. This is due to modern body armour and helmets designed to provide enhanced protection against NATO-standard rounds. This will inherently make engagements more challenging compared to those faced in other theatres or campaigns. All elements are advised to hit non armoured areas


Friendly Forces
1x USMC Platoon self driven in MRAPs 1x M1A1 MBT 1x Logistical support element

Supporting Assets
F22 Squadron on standby for response to any air threats

Enemy Forces
Intel from previous engagements indicates that the enemy has vast numbers and are willing to fight to the end. Previous encounters have seen frequent grenade usage especially in urban environments. All intelligence from previous operations has shown an increased production of armoured vehicles. We except a significant amount of armoured vehicles ranging from MBT (T55-T80s),BMP2, BTR 80 and BRDM It is expected that they will have a significant presence around factories, warehouses, storage facilities and military installations. Large civilians appartmeant blocks have been evacuated but the enemy isn’t expected to largely garrison these buildings.


Mission

Tasking
Break the fapovian front lines at Objective Stingray. Then push the enemy forces as far back as possible.

End-state
End state will see the front lines broken through, and at least Obj Stinray/Manta secures. The hope is that our attack will cause the enemy on the mainland to surrender.


Execution

Commander's Intent
The intent is to break through the enemy line of defence

Tasks and Sequencing
PHASE 1 ALL CALLSIGNS will mount up and step off to Dismount Once dismounted OUTLAW will move into OBJ-MANTA and clear the ammo dump. when clear OUTLAW 1 will soft clear clock-wise, OUTLAW 2 will soft clear counter clock-wise PAVEMENT 3 will set up on OP-1, covering OUTLAW as well as softening up trench line at OBJ-STINGRAY PHASE 2 Once OBJ-MANTA is clear OUTLAW will quickly resupply on LRP-A and rally on RP-1 and prepare to bound to OBJ-STINGRAY via the defilade and to the hospital in Sector 4 PAVEMENT 3 will set up on AP-1 and support OUTLAW as they cross, After crossing OUTLAW 1 will set up to cover the northern side of the hospital as OUTLAW 2 enters and clears the hospital, once the bottom floor is cleared, OUTLAW 2 will clear and set up on the roof facing east into the trenches. while OUTLAW 1 will clear Sector 1 Upon clearance of Sector 1 OUTLAW 1 will start clearing into the trenchline and a friendly supporting element will be sent to set up in the hospital to cover our western flank as we start pushing OUTLAW 2 will dismount and provide support in the trenches when either OUTLAW 1 requires assistance in the trenches or they become ineffective on the roof. Upon complete clearance of the trenches PAVEMENT 3 will enter the town to support OUTLAW 1 OUTLAW 1 & 2 will clear Sector 18 together before proceeding into the town, with OUTLAW 2 pushing along the northern road and OUTLAW 1 pushing along the southern road. If time allows it, OBJ-NEMO will be taken as a stretch objective


Administration/Logistics

Resupply
Emergency resupply and LOGPAKs will be coordinated through OUTLAW 8 and delivered by YELLOW 4.

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
OUTLAW 9 40mHz 37mHz Cpl Melon Platoon Commander (≤32)
OUTLAW 1 250mHz 40mHz SP3 Ellpuk Squad Leader (≤15)
OUTLAW 1-1 251mHz 250mHz SP2 Scape Fireteam Leader (≤6)
OUTLAW 1-2 252mHz 250mHz Acting Fireteam Leader (≤5)
OUTLAW 2 260mHz 40mHz Cpl Gendalorf Squad Leader (≤15)
OUTLAW 2-1 261mHz 260mHz Capt WhiteWolf Fireteam Leader (≤6)
OUTLAW 2-2 262mHz 260mHz Acting Fireteam Leader (≤5)
PAVEMENT 3 270mHz 40mHz MSP Dreolic MBT Crewman (Commander)
YELLOW 4 70mHz 43mHz SP3 Kat Logistics Support Chief
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
5x M4A1 PIP 15kg
15x M4A1 44kg
1x M16A4 (IMOD Stock/M203) 5kg
1x M16A4 3kg
2x M16A4 (Carryhandle/M203) 10kg
3x M249 PIP (Short/Savit) 20kg
3x M27 IAR (KAC Grip) 11kg

9x FRXA_tf_rt1523g_MARPAT_Woodland Warning 0kg
2x B_Kitbag_cbr Warning 0kg
1x FRXA_tf_rt1523g_big_MARPAT_Woodlaand Warning 0kg
2x TOMH_UNICAN_Logi Warning 0kg
9x rhsusf_assault_eagleaiii_coy Warning 0kg
1x B_AssaultPack_cbr Warning 0kg

Sidearm optics
12x AN/PEQ-16A (Laser) 4kg
18x AN/PEQ-16A (Top/Laser) 7kg

Muzzle attachments
24x AN/PVQ-31A RCO 4kg
3x AN/PVQ-31A RCO 1kg
3x AN/PVQ-31A (ARD/Lens Cover) 1kg

Ammunition
27x 30rnd STANAG M855A1 11kg
24x 17rnd Glock M882 FMJ 7kg
16x 30rnd STANAG M856A1 (Tracer) 7kg
58x Painkillers 3kg
10x M18 Smoke Grenade (Purple) 2kg
20x Ammonium Carbonate 1kg
3x M433 HEDP Grenade Round 1kg
2x Smoke Round (White) 0kg
2x Smoke Round (Blue) 0kg
18x M83 Smoke Grenade (White) 3kg
23x 200rnd M249 Softpack M855A1 (Mixed) 48kg
2x Mk.217 Spotting 1kg
3x M67 Fragmentation Grenade 1kg
1x Mk.3 HEDP 6kg
1x Mk.6 HEAA 6kg
2x M18 Smoke Grenade (Green) 0kg

Secondary weapons
8x Glock 17 5kg

Uniforms
36x FROG MARPAT-WD 65kg

Body armor
5x SPC (Squadleader) 23kg
9x SPC (Corpsman) 41kg
3x SPC (Crewman) 11kg
9x SPC (Light) 41kg
4x SPC (Rifleman) 18kg
6x SPC (IAR) 33kg

Optics
4x Vector 21 Nite 0kg
11x Binoculars 0kg

Other equipment
36x Map 3kg
2x Rugged Tablet 5kg
36x Radio 13kg
36x Compass 3kg
36x Watch 3kg
3x GD300 Android 1kg
5x MicroDAGR 1kg
3x SAW Grip + Bipod 3kg
3x Harris Bipod 1kg

Launchers
1x MK153 Mod 0 SMAW (Green) 7kg

Weapon optics
1x SMAW sight 0kg

Total Equipment: 499kg

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