This is a temporary skill block, the skill block is being used to accumulate SP for time spent as UAS until it's role card is completed.
This is a temporary skill block, the skill block is being used to accumulate SP for time spent as UAS until it's role card is completed.
Your role access is determined by your skills, experience with those skills, and the specific roles that utilize them. With over 100 roles in UNITAF, creating detailed skill breakdowns for every role is a substantial undertaking that cannot be completed overnight.
Estimated Role Cards
To ensure the entire unit can transition to the new system immediately, some roles are tagged as **"Estimated"**. These roles use a transitional approach:
Current State: Estimated roles provide functional access levels that closely mirror the previous LTS system while addressing many of its shortcomings. As development progresses, estimated role cards will be upgraded to the full FTS3 standard with detailed, role-specific skill requirements.
Important Note: When roles transition from "Estimated" to "Verified" status, your access level may change (either increase or decrease) as the requirements become more precise and role-specific.
This approach allows UNITAF to:
The estimated system serves as a bridge, ensuring no disruption to unit operations while we build toward the comprehensive FTS3 vision.
Leaders balance mission success against force preservation. Risk must be deliberate, not accidental. Risk management is the identification and control of hazards to preserve combat effectiveness while accomplishing the mission.
Risk Process
Example mitigation methods
Command is the authority to decide and prioritise.
Control is the regulation and direction of forces to implement decisions.
Command
Control
Effective leaders command centrally and control selectively to preserve initiative.
Accept responsibility for decisions and outcomes within the element:
Maintain control of of the element:
Commander’s Intent defines the purpose of an operation, the desired end state, and the key effects required to achieve mission success. It provides direction without prescribing detailed execution, enabling subordinate leaders to act independently while remaining aligned with higher objectives.
Commander’s Intent exists at every level of command:
Commander’s Intent allows initiative within boundaries. When plans break down, leaders act in accordance with intent rather than waiting for orders. Clear intent preserves momentum, cohesion, and operational effectiveness at every level.
Keep your direct subordinates informed with all the needed information for them to function:
Ensure you give enough information so that another person can take over leadership without needing additional information.
When preparing for a mission, take care of the following:
Make decisive decisions:
Evaluate the element’s combat effectiveness, resources, and condition before and during task execution:
Dominating the battlefield is the ability to control the tempo, positioning, and flow of combat to achieve objectives while limiting enemy freedom of action.
Key methods of achieving dominance:
Why It’s Important:
Follow the CLAP mnemonic to use with every order:
When issuing an order, use the following format:
When given an order, confirm the order and make a plan and act to implement the intent of the order. When unable to act, make this clear to avoid misunderstandings or timing issues.
When disagreeing with a given order:
If despite the disagreement the order is confirmed, execute it to the best of your ability without complaint or argument.
Be mindful to not disagree with every order, keeping in mind that there might be reasons not yet apparent why the order is given.
Wherever possible, delegate tasks to subordinate elements. Trust people to do the task they are assigned, and give them the needed freedom to do so without interfering.
In other words, tell people what you want, not how to do it.
When taking a casualty, focus on winning the engagement as the primary priority:
When the situation allows, transfer the casualty to higher levels of care, unburdening the element.
An element can only move as fast as the heaviest person. This means that, to the greatest extent possible, all equipment should be distributed among the members of the element, to equalise weight.
A couple of examples:
Aircrew in UNITAF occupy a specialised role that requires a different perspective from most other combat positions. Understanding the purpose of aviation assets within the wider mission can help aircrew contribute more effectively to mission success.
Ground forces remain the primary focus of most operations. Arma is fundamentally designed around ground combat, and missions are generally planned with infantry and ground manoeuvre as the central element. As a result, there may be periods where aviation assets have limited tasks or where aircrew must adapt their employment to support the needs of the ground force. Flexibility and patience are important qualities for aviation personnel.
Aircraft possess capabilities that can significantly influence the outcome of an operation. Transport aircraft can rapidly move forces across the battlefield, while attack and reconnaissance platforms may provide firepower or situational awareness far beyond what is available to ground units. These capabilities make aviation assets valuable force multipliers.
However, these advantages come with corresponding responsibilities. Mistakes in aviation can have consequences that affect large portions of the force. The loss of a transport aircraft may delay an operation or result in significant casualties. Similarly, the firepower available to some aircraft can cause substantial friendly losses if employed incorrectly. Effective aircrew therefore balance initiative with discipline, ensuring their actions support the wider mission rather than dominate it.
Aircrew should also be aware of the technical limitations of the Arma engine. The simulation cannot fully represent the distances, sensor capabilities, object density, and air defence networks that would exist in real-world aviation operations. Pilots may observe mission support activities, notice areas where enemy forces have not been spawned, or encounter gaps in air defence coverage that exist for gameplay and performance reasons rather than tactical realism.
In these situations, it is beneficial to consider what would realistically be expected in the operational environment rather than exploiting engine limitations for advantage. Maintaining this mindset helps preserve immersion, supports fair gameplay, and contributes to a more authentic experience for all participants.
When in control of an aircraft, apply the following priorities in order:
1. Preservation of Life
Protect the lives of aircrew, passengers, and friendly personnel above all other considerations.
2. Preservation of Aircraft
Operate the aircraft responsibly to prevent unnecessary damage or loss whenever possible.
3. Mission Success
Complete the assigned mission once the safety of personnel and aircraft has been reasonably assured.
These priorities provide a framework for decision-making when mission requirements, aircraft safety, and personnel safety compete. When forced to choose between priorities, higher priorities should take precedence over lower priorities.
When workload increases or multiple tasks compete for attention, apply the following priorities in order:
1. Aviate
Maintain positive control of the aircraft and continue to fly safely. Aircraft control takes priority over all other tasks.
2. Navigate
Maintain awareness of position, route, terrain, and surrounding airspace to safely reach the intended destination.
3. Communicate
Communicate with JTACs, FACs, air traffic control, or other agencies once aircraft control and navigation are assured.
This prioritisation helps prevent aircrew from becoming distracted by communications or mission tasks at the expense of safely operating the aircraft. In situations where priorities conflict, aircraft control should always take precedence.
Takeoff from a runway using the following method:
Land on a runway using the following method:
Paradrop troops/cargo using the following method:
The RPV terminal provides command, control, and situational awareness for unmanned platforms. The interface displays map-based platform locations and allows selection via map icons or callsigns. Platform feeds and controls may vary based on vehicle capabilities.
Telemetry data provides operational indicators but should not be treated as absolute system health data.
Common telemetry fields include:
Operators should use telemetry to support, not replace, tactical judgment.
The TYPE setting determines what an RPV will do upon reaching a waypoint. Selecting the appropriate type allows operators to control movement behaviour, engagement posture, and loiter patterns.
The BEHAVIOR setting controls the RPV’s Weapons Control State (WCS) and determines how it will respond to potential targets. It is recommended to set RPV WCS to NEVER FIRE to ensure all weapons employment is controlled by a human operator.
WCS Options
The ALTITUDE setting determines the height a UAV will attempt to maintain while moving toward a waypoint. Altitude cannot typically be adjusted at the current location, so altitude changes usually require setting a new waypoint or manually controlling the UAV.
Selecting appropriate altitude improves survivability and mission effectiveness. Higher altitudes are generally sufficient to reduce the effectiveness of small arms fire against small UAVs (sUAVs), while still allowing for effective surveillance and navigation.
Altitude selection should balance:
RPV sensor systems provide situational awareness for ISR and targeting support. Operators should focus on interpreting sensor information rather than platform-specific interface layouts.
Displays typically present:
Common imaging modes include visual, night vision, and thermal (white-hot or black-hot).
Auxiliary sensors or AI-assisted detection systems may display contact markers within the sensor field of view. Detection reliability may vary based on platform capability and environmental conditions.
Map and navigation overlays may be used to maintain spatial awareness and confirm platform orientation.
RPVs are manually controlled using methods similar to their manned platform counterparts. Refer to applicable flight ( FM/G204 - Take off and landing and FM/G122 - Fixed wing flight basics) and vehicle operation guides for detailed manoeuvring principles.
All RPV weapon releases must be directly authorized and controlled by a human operator unless explicitly authorized otherwise through an OPORD or Field Leader (FL).
This policy is mandatory and applies to all RPV combat operations. Autonomous or AI-directed weapon releases are prohibited unless specifically approved through formal operational orders or command authorization channels.
Loitering munitions are a type of UAV designed to loiter around an AO until a target is spotted and designated, allowing faster response than systems that must launch and transit after target acquisition.
They are distinct from other UAS in several ways. Conventional UAVs such as the MQ-9 Reaper are aircraft that deploy munitions, whereas loitering munitions are themselves the weapon. Unlike FPV kamikaze drones which are piloted directly, loitering munitions are generally more independent and guide themselves onto a designated target. They are also not recoverable once launched, making them a single-use strike asset.
Loitering munitions are most useful as a rapid response capability against HVTs or targets of opportunity, where speed and precision are more important than persistence or recovery.
The Switchblade is a loitering munition used by many NATO and allied forces and available in two variants. It is a disposable UAV designed to loiter over an area and strike designated targets with precision.
Switchblade munitions are launched from a disposable tube at an elevated angle and typically deployed from covered or rear positions. After launch, the munition loiters over the area and is controlled through a UAV terminal.
Target designation can be performed using automated waypoints or manual targeting. Automated targeting is generally discouraged due to unpredictability and policy restrictions, while manual designation using the turret camera and target lock provides better control and visual confirmation. Once a target is locked, the munition conducts a top down attack and can be cancelled or self destructed if required.
Known issue: Direct targeting through GMs remote control may not function correctly; a UAV terminal should be used for manual designation.
UAS Definition
Classification
UAS are categorised into two distinct types:
Organisation
Deployment Restrictions
Operational Rationale