
OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), Final Date II
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationThe Mainland of Fapovia has surrendered, however the remaining military loyalist's remain on a fortified island to the south east. OUTLAW platoon is to conduct a rapid landing and eliminate all hostiles from the island.
Further information BANDIT 3 Will operate as a forward deployed reconnaissance element, setting off ahead of the platoon at 1745 UTC. The spotter will act as FTL. The element is expected to maintain stealth throughout the operation and should anticipate extended periods of movement. They will be required to reposition multiple times, maintaining observation positions behind the active frontline. DAGGER 5 will be in a AH-1Z Viper with laser-guided ATGM, Hydra rocket pods and 20mm cannon. DRAGONFLY 3 Is tasked to support the lsc by ferrying Logpack, equipment vehicle any movements the platoon requires. Additionally they will fly the platoon in on the initial assault, They will have access to UH-53E and UH-1Y. Significant downtime should be expectedFive-Star Rating System
Combat Intensity:☆☆☆☆☆Roleplay Emphasis:☆Difficulty:☆☆☆☆
Friendly Forces
Infantry platoon inserted via Helicopter Forward-deployed recon sniper team. AH-1Z attack helicopter Logistical element supported by rotary pilot in UH-53E and UH-1Y. A variety of logistical equipment and humvees are available to be airlifted to the AO once an LZ is secure
Supporting Assets
Due to AA threat no fixed wing airsupport in the AO
Enemy Forces
A small number of MBTs are expected. We have seen frequent use of BMP2 and BRDMs previously. Intel from previous engagements indicates that the enemy has vast numbers and are willing to fight to the end. Previous encounters have seen frequent grenade usage especially in urban environments. It is expected that they will have a significant presence around factories, warehouses, storage facilities and military installations. They have previously created heavily fortified positions. Large civilians appartmeant blocks have been evacuated but the enemy isn’t expected to largely garrison these buildings. We expect that the beach’s will be mined cluster munitions will be used on the landing zone 1x AAA emplacements and Manpad
Mission
TaskingBANDIT 3 tasking in order of priority: 1. Scout LZ 2. Locate and laze 1x AAA positions in the AO and call up to FAC 3. Move towards the frontline ideally remaining undetected and positioned ideally behind enemy lines and provide support as set out by FL. OUTLAW Platoon tasking in order of priority 1. Make landfall and rapidly secure a staging point for logi to land and provide support. 2. Push eastward securing the whole island u till all contact is eliminated or surrenders
End-state
All contact is eliminated or the enemy has surrendered
Execution
Commander's IntentIntent is to clear out the last bastion of defence to secure the entirety of Fapovo
Tasks and Sequencing
PHASE 0 Bandit 3 is to insert ahead of the platoon to scout the LZs, and if they're not clear, make it clear. Second task is to locate enemy AAA and lase it. PHASE 1 OUTLAW platoon is to insert at LZ - Primary - 1 via DRAGONFLY 4-1 1. When dismounted OUTLAW 1 & 2 will move to their designated assault point and clear the first fortified position and Objective Apple respectively. 2. OUTLAW 2 will set up BOF overlooking the trenchline allowing OUTLAW 1 to push into the trenchline and start clearing it. 3. Once OUTLAW 1 has gotten into the trenchline and no longer requires BOF OUTLAW 2 is to move to AP-2C and start clearing the fortifications on the hills while supporting OUTLAW 1 as needed. 4. OUTLAW 1 & 2 will clear OBJ-Banana 5. OUTLAW platoon will resupply at either LRP-Austria or LRP-Belgium depending on which is deemed safer. 6. OUTLAW platoon will get airlifted to LZ-Primary-2 by DRAGONFLY 4-1 PHASE 2 1. Upon dismount OUTLAW 1 will move to and clear S-10 allowing OUTLAW 2 to push past and use defilade at WP-2I to assault S-11 2. OUTLAW 1 & 2 continue clearing their assigned sectors of OBJ-Pineapple 3. After OBJ-Pineapple has been cleared and both squads are ready to continue OUTLAW 1 & 2 are to assault and clear OBJ-Melon along their designated paths 4. When OBJ-Melon has successfully been cleared and both squads are green, OUTLAW 1 will assault and clear 40 - S-45 while OUTLAW 2 clears S-30 - S-34
Administration/Logistics
ResupplyEmergency resupply and LOGPAKs will be coordinated through OUTLAW 8 and delivered by GROUND by YELLOW 4.
Medical
Medical support will be conducted in field (PAK in Field)
Rules of Engagement
In accordance with SOP
Fire Support Plan
In accordance with SOP
Close Air Support
CAS provided by Dagger 5-1, called in by OUTLAW 7(FAC) and authorised via OUTLAW 9, in accordance with SOP. Due to the AAA threat Dagger 5-1 has an operational ceiling of 40m ASL until the threat has been eliminated.
Command/Signal
Communications Plan
| Callsign | Primary Frequency | Superior Frequency | ACTUAL |
|---|---|---|---|
| OUTLAW 9 | 40mHz | 37mHz | Cpl Melon Platoon Commander (≤32) |
| OUTLAW 1 | 250mHz | 40mHz | Cpl Applechaser Squad Leader (≤15) |
| OUTLAW 1-1 | 251mHz | 250mHz | 2Lt SkullCollector Fireteam Leader (≤6) |
| OUTLAW 1-2 | 252mHz | 250mHz | PFC Murk Acting Fireteam Leader (≤5) |
| OUTLAW 2 | 260mHz | 40mHz | PFC Sack Squad Leader (≤15) |
| OUTLAW 2-1 | 261mHz | 260mHz | Cpl TeddyOregeno Fireteam Leader (≤6) |
| OUTLAW 2-2 | 262mHz | 260mHz | CSM Vyqe Acting Fireteam Leader (≤5) |
| YELLOW 4 | 70mHz | 43mHz | SP3 Kat Logistics Support Chief |
LOGINET: 70 OUTLAW 8 - YELLOW 4 - Dragonfly 4-1 AIRNET: 80 OUTLAW 7 - DAGGER 5 - Dragonfly 4-1* *Dragonfly 4-1 only needs to communicate on AIRNET when in the AO and is only commanded by OUTLAW 7 when transporting the platoon Enemy forces use yellow smoke for concealment
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1730hrs UTCFORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC