Armored crew coordination - Cavalry - United Task Force (UNITAF) Arma 3

P5-28 Armored crew coordination

UNITAF / Arma 3 / Cavalry Procedures

Version 1 / 4min read / Updated Tue 03 May 2022 / 440 views / of verified

Brevity words


  • Orient. Command to get either the vehicle or gunner to align themselves to a specific direction. There are different orientation methods possible, described in the next section.
  • Hull down. Command to get the tank into a hull down position. More details (such as orientation direction) are given as necessary.
  • Turret down. Command to retreat the tank into a masked, turret-down position.
  • Jockey left/right. Command to maneuver the tank into concealment, shift left or right, then pop back up. Described in more detail later.



  • Firing. Gunner alert to let the crew know he is firing his weapons.
  • Long/Over. Commander or gunner has observed a shot that went over the target. Gunner must adjust lower to hit the target.
  • Short. Commander or gunner has observed a shot that landed in front of the target. Gunner must adjust up to hit the target.
  • More lead / less lead. Gunner needs to apply more or less lead to hit the target, based on the fall of his previous round.
  • Hit. Commander or gunner has observed a shot that hit the target directly.
  • Up. Main gun is ready to fire. Typically given after a reload.
  • SMOKE, SMOKE. Emergency command from the driver or gunner to have the commander deploy smoke immediately and have the driver maneuver evasively. Note that if smoke needs to be employed in a non-emergency situation (ie - to screen infantry movements), the command becomes "Deploy smoke" and is spoken with less of an "oh shit!" intensity.



  • On target. Gunner is on-target and ready to fire. Can also use "Tally", an air Brevity term.
  • Don't see/Not seen/No vis. Gunner cannot see the target that has been described to him. Can also use "No joy", an air Brevity term.



When directing the movement or gunnery of a tank or armored vehicle, several methods of orientation can be employed. They are as follows.

  • Orient. The command "Orient" informs the gunner or driver to align with the commander's orientation using the vehicle radar. This method is extremely quick and easy for the commander and gunner/driver but will not be as accurate as giving a bearing. Example usages follow.
    • "Gunner, orient." Gunner turns turret to face the direction of the commander turret.
    • "Driver, orient." Driver turns vehicle to face the direction of the commander turret.
    • "Driver, orient on gunner." Driver turns vehicle to face the direction of the gunner's turret.
  • Compass bearing. Using the digital compass the commander will read of his bearing to allow the gunner/driver to traverse to the same bearing. This method is very accurate and generally the preferred method to use. Example usages follow.
    • "Gunner, orient 235". Gunner will orient to a heading of 235.
    • "Gunner, target, 115, tank." Gunner must traverse to 115 degrees to spot and engage a tank.
    • "Gunner, your sector of fire is from 070 to 165." Gunner will scan an arc stretching from 070 to 165 degrees until directed otherwise.
  • Clock orientation. When using the clock method, the hull of the vehicle forms the 12 o'clock reference. Note that this method is not terribly accurate and should only be used at close ranges. It can also be used by any crew member (driver, passenger, loader) that spots a target which the turret crew hasn't seen yet.
    • "Driver, friendly truck in trail at our 5 o'clock". Driver becomes aware of the fact that a friendly vehicle is nearby in a given direction. If he needs to back up unexpectedly, he can attempt to avoid maneuvering to the 5 o'clock position in the hopes of avoiding hitting friendlies.
  • Relative direction. Relative directions are the simplest and most coarse orientations possible - this is simply the act of saying "Left", "Right", "Front-left", et cetera. Relative directions are most commonly used when guiding the driver or shifting fire from a known point. Example usages follow.
    • "Driver, friendly infantry on our left, very close." Driver becomes aware of friendlies nearby, which causes him to be more cautious in his maneuvering.
    • "Gunner, orient right, scan the treeline." Gunner will maintain an orientation to the right of the vehicle as it moves, scanning the designated treeline for enemy targets.
    • "Gunner, from your last shot, shift right one hundred meters and engage that bush line." Gunner will shift his fire to a bush line near where his last shot landed and engage it.

UNITAF Standard Operating procedures (SOP)
are adapted primarly from US Army Training and Doctrine Command (TRADOC). Our written and audio procedures are a combination of the following primary source materials, as well as our own learnings, modifications and adaptations:
- US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8)
- Soldier’s Manual of Common Tasks Warrior Leader Skills Level 2, 3, and 4 (STP 21-24-SMCT)
- The Warrior Ethos and Soldier Combat Skills (FM 3-21.75 / FM 21-75)
- Leadership Development (FM 6-22)
- Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3)

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The UTFN software, and is the sole intellectual property of United Task Force (UNITAF) and it's IP rights holders, All rights are reserved. ©2019-2022

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