FM/BG-1888.V1.00 - Branches and Sequels
A branch is an alternative action taken when the current operation develops differently from the original plan.
Examples include:
- Bypassing or breaching an unexpected obstacle
- Changing the axis of advance
- Committing the reserve
- Transitioning from attack to defence
- Withdrawing after unacceptable losses
A sequel is a follow-on action conducted after the current operation or phase.
Examples include:
- Exploiting a successful attack
- Moving to a follow-on objective
- Establishing a defence after seizing terrain
- Withdrawing after a raid
- Reorganising for another task
Only likely or high-impact branches and sequels should be developed in detail.
Last major change:
Initial Version
