Rotary Crew Chief (General) Handbook - UNITAF Force Manual (FM)




Rotary Crew Chief (General) Handbook
The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.



Rotary Crew Chief (General)

Rotary Crew Chief (General)

in Rotary Aircrew Air Operations

A crew chief is a member of the helicopter crew that acts as a door gunner for the duration of the helicopter's employment. Unlike a 'door gunner' role, the crew chief does not disembark from the helicopter except in the event of an emergency (such as being shot down). The crew chief is responsible for communicating the proximity of obstacles to the pilot when in close terrain and attempting to land. This is done with simple concise verbal commands to the pilot to tell him which way to move the helo to avoid obstacles, such as "Tree on left, move right 10 meters". Finally the crew chief takes charge of any assets, equipment or troops embarking the asset.

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Estimated Role Data
The role card is not currently ready for full deployment so it is using a simplified version of the role card. The SOP from the legacy SOP portal has been transferred to guide blocks, but the Role Card itself may have only a handful of temporary skill blocks. The purpose of these skill blocks is to closely mimic LTS requirements to provide continuity of role access, and these role cards can be easily built on soon after launch to improve the accuracy while still benefitting from all the other features of FTS3 and the FM. Use this information as a general reference while understanding it may not reflect the final, role-specific requirements.

FM/G268 - Rotary Aircrew Experience

FM/BG-1236 - Temporary Experience Requirements Explained

Your role access is determined by your skills, experience with those skills, and the specific roles that utilize them. With over 100 roles in UNITAF, creating detailed skill breakdowns for every role is a substantial undertaking that cannot be completed overnight. 

Estimated Role Cards

To ensure the entire unit can transition to the new system immediately, some roles are tagged as **"Estimated"**. These roles use a transitional approach:

  • Temporary skill blocks simulate role-specific experience
  • Estimated access levels are calculated based on these placeholder blocks
  • Similar to LTS functionality but with improved accuracy and fewer limitations

Current State: Estimated roles provide functional access levels that closely mirror the previous LTS system while addressing many of its shortcomings. As development progresses, estimated role cards will be upgraded to the full FTS3 standard with detailed, role-specific skill requirements.

Important Note: When roles transition from "Estimated" to "Verified" status, your access level may change (either increase or decrease) as the requirements become more precise and role-specific.

This approach allows UNITAF to:

  • Maintain operations during the transition period
  • Provide immediate access to the improved FTS3 system
  • Ensure continuity while detailed role cards are developed
  • Gradually improve role accuracy over time

The estimated system serves as a bridge, ensuring no disruption to unit operations while we build toward the comprehensive FTS3 vision.

FM/BS-1237 - Experience as Rotary Aircrew
Excluded Skill

This is a temporary skill block, the skill block is being used to accumulate SP for time spent as Rotary Aircrew until it's role card is completed.

FM/G213 - Anti-air threat classification

FM/BG-962 - Small arms fire

Small arms can penetrate unarmoured cockpits at close range but are less effective beyond 500 meters. Indicators include muzzle flashes, tracers, and sounds of hits. React by performing break turns, jinking, and changing altitude to use terrain for cover.

FM/BG-963 - Heavy machineguns and AAA

These weapons have high accuracy and heavy rounds that cause significant damage. Look for large tracers, muzzle flashes, and stable fire from vehicles or emplacements. Use break turns, jinking, and altitude changes to evade.

FM/BG-964 - Anti-tank weapons

Effective at short range against slow, low helicopters. Watch for back blast and smoke trails. Immediately deploy flares and break turn perpendicular to the launch site. Stop flaring once confirmed as an unguided rocket.

FM/BG-965 - Missiles (MANPADs, SAMs)

Long-range, guided missiles are deadly and hard to evade. Look for smoke trails and launch warnings. Deploy flares and chaff, fly perpendicular to the missile, and use terrain to mask until out of danger.

FM/G199 - Managing risk to aircraft

FM/BG-957 - Tactical risk prevention

Effective aircrew limit risk by applying tactical movement and minimizing exposure. Terrain masking, speed, and irregular flight paths reduce vulnerability. Avoid flying directly toward or away from enemy infantry to complicate their aim.

FM/BG-958 - Gun threat avoidance

Altitude is key when facing gun-based anti-air. Flying higher makes it harder for gunners to lead shots, especially when combined with speed and unpredictable flight paths.

FM/BG-959 - Missile threat avoidance

Against infrared-guided threats, flare/chaff deployment before and after an attack run disrupts missile lock. Expect rear-aspect engagements post-run, and dispense flares to confuse in-flight missiles. For radar-guided threats, deploy chaff when locked up or upon missile launch.

FM/BG-960 - Countermeasure systems

Flares target infrared-guided missiles by presenting false heat sources, either preventing lock-on or diverting launched missiles. Chaff confuses radar-guided threats by reflecting radar signals and creating false targets. In Arma 3, flares and chaff may deploy together unless modified systems allow separate use.

FM/BG-961 - Evasive manoeuvres
  • Jinking: The act of making sharp, sudden, and unpredictable evasive manoeuvres. Jinking makes it difficult to track and lead an aerial target. It is most effective against unguided weapons such as machineguns, cannons, rockets, etc.   
  • Break Turn: A sudden, sharp turn typically of 90 degrees or more. This is often used to attempt to evade a rocket or missile system, or when a heavy machinegun or anti-aircraft artillery piece has engaged the aircraft.   
  • Emergency Climb/Dive: The aircraft gains or loses altitude rapidly in an attempt to evade a threat.  
  • Defensive Roll: The aircraft rolls so that the bottom of it is between the threat weapon (typically machineguns) and the crew. A roll is usually accompanied by pulling the aircraft in the rolled direction, resulting in the aircraft pulling away from the threat.

FM/G202 - Communicating within an aircraft

FM/BG-969 - Maintaining shared situational awareness

All crew members must continuously share threat intelligence, friendly positions, and ammunition status. Critical threats such as missile launches or tracers must be reported immediately to prevent loss of aircraft or crew.

FM/BG-970 - Pilot responsibilities in coordination

Pilots must communicate planned or ongoing maneuvers, especially when turreted systems are in use, allowing gunners to compensate for movement. They must also monitor and share updates on fuel levels and the aircraft’s airworthiness following any damage to ensure coordinated decisions on engagement and return-to-base timing.

FM/BG-971 - Gunner responsibilities in coordination

Gunners must communicate weapon employment activities and targeting status so the pilot can adjust aircraft behaviour. If specific attack vectors or flight stability are required for effective weapon use, the gunner must clearly communicate these to the pilot.

FM/BG-972 - Brevity for weapon employment and manoeuvres

Brevity words are essential for clear, fast, and unambiguous communication between aircrew during dynamic combat situations.

  • Steady: Request to hold current heading to provide a stable firing platform.
  • Rotate (left/right): Instruction to turn aircraft for optimal weapon employment.
  • Popping up / Pop up: Aircraft is rising to clear an obstruction or take a shot.
  • Dropping down / Drop down: Aircraft is descending behind cover, typically after engagement.
  • Firing / Engaging: Gunner is actively firing weapons.
  • Launched / Missile away: Gunner has launched a missile; aircraft may manoeuvre freely.
  • Running in: Aircraft is beginning an attack run on a known target.
  • Breaking (left/right/etc.): Aircraft is making a sharp turn in the indicated direction.
FM/BG-973 - Brevity for threat warnings

Quick threat callouts enable timely countermeasures and coordinated evasive action. 

  • Missile, missile: Suspected or confirmed missile launch; triggers missile evasion protocol.
  • Taking SAF: Aircraft is under small arms fire; evasive manoeuvres may be needed. Often shortened to “SAF, SAF.”
  • Taking heavy: Aircraft is under heavy weapon fire such as vehicle-mounted guns. Often shortened to "Heavy, heavy."
FM/BG-974 - Brevity for contact identification

Effective target and friendly identification depends on consistent use of contact brevity terms.

  • Visual: Friendly forces have been sighted.
  • Blind: Friendly forces cannot be seen.
  • Tally: Hostile forces have been spotted.
  • No joy: Hostile forces not seen.
  • Tracers (direction): Enemy tracer fire seen, direction specified.
  • Flashes (direction): Muzzle flashes spotted, direction specified.
FM/BG-975 - Brevity for aircraft status

Status terms inform the crew and controllers of critical conditions requiring resupply or immediate action.

  • Winchester: Out of ammunition; unable to continue attack.
  • Bingo: Low fuel; must return to base to avoid forced landing.

FM/G209 - Air-assault planning considerations

FM/BG-1000 - Landing zone (LZ) selection

LZ choice is shaped by METT-TC and OCOKA, but most importantly by terrain, approach masking, cover, and threat proximity. Rugged or forested terrain allows for closer LZs with more concealment, while flat terrain often demands longer foot inserts. LZs should avoid direct enemy observation and fire, especially from anti-air threats such as MANPADS. Alternate LZs must be planned at least 500m from primary zones for fall back options.

FM/BG-1001 - Coordinated assault planning

Key coordination elements include assigning squads to specific helos, establishing flight order, route planning, LZ order of entry, and post-landing actions. Route planning should use masked terrain or low altitudes to reduce exposure

FM/BG-1002 - Landing methods: simultaneous, staggered, and waves
  • Simultaneous landings overwhelm defenders with mass insertion but require wide LZs. 
  • Staggered landings let squads secure the LZ progressively and suit tighter terrain. 
  • Waves split forces across multiple lifts and demand tight route discipline to avoid predictability and ambush.
FM/BG-1003 - Ground action upon landing

Immediate security is vital after touchdown. Squads must clear the LZ and establish perimeter coverage. Fireteams should be briefed on their sectors and act rapidly to secure the zone for follow-on forces.

FM/G210 - Air assault actions on

FM/BG-1006 - Emergency landing

Brevity Word: "Mayday" — Aircraft is in critical condition and must land.

  • Identify the emergency:
    • Fuel leak – Plan a diversion to safer ground.
    • Tail rotor loss – Maintain high speed, land in a clear area outside hostile range.
    • Engine failure – Execute autorotation immediately.
  • Announce the emergency over command net.
  • Communicate intended landing location to assist recovery efforts.
  • Upon landing:
    • Dismount troops and establish security immediately.
    • Use crew-served weapons if defensible.
    • Relay current position and status to command.
    • Set up a treatment zone if wounded are present.
    • Decide to hold the crash site or move to a better position, depending on threat and terrain.
  • Resume the mission if feasible, or await orders.
FM/BG-1005 - Responding to heavy LZ contact

Brevity Word: "Wave Off" — Abort current landing attempt due to threat. 

  • Evaluate the intensity and accuracy of enemy fire as helos approach.
  • Continue the landing if:
    • Helos can safely land.
    • Infantry can dismount and effectively engage the enemy.
  • If not, call for a shift or abort of the LZ immediately.
  • Consider already-dismounted forces:
  • Attempt to land nearby for support if another helo was shot down.
  • Use flanking landings to avoid reinforcing into a kill zone.
  • Ensure clear, fast communication of the change in plan to all aircraft.
FM/BG-1004 - Reacting to a downed helicopter

Brevity word: "Downed Bird" — A helicopter has crashed but may have survivors.

Actions on:

  • Assume survivability unless visual evidence confirms otherwise.
  • Assess the crash visually—speed, terrain, fireball size, etc.
  • Identify cause (e.g. MANPAD, HMG, RPG) to inform immediate threat response.
  • Transmit crash location, helo ID, and threat type to command and other pilots.
  • If the threat is near the LZ, announce an LZ shift (e.g., “LZ shift 500m west”).
  • Prioritize getting remaining troops on the ground—do not delay.
  • Once troops are down, a helo may be tasked with visual recon of the crash site, only if the threat allows.
  • Rescue of survivors is at the discretion of the Platoon Commander based on the tactical situation.

FM/G206 - Transport insertion methods

FM/BG-989 - Fastrope insertions

Fastrope insertions allow troops to descend from a hovering helicopter without it landing. Typically used in dense forests, steep terrain, or rooftops, fastropes enable access to otherwise unreachable areas.

FM/BG-987 - Moving insertions

Moving insertions are an advanced variant of hover insertions, where the helicopter remains under 30kph and below three meters while troops dismount. This constant motion reduces vulnerability to enemy fire. Precision and timing are essential to prevent injury or mis drops during the dismount.

FM/BG-986 - Hover insertions

Hover insertions are used on uneven terrain or under threat. Instead of landing, the aircraft holds a low hover, allowing troops to jump out. Altitude should remain below three meters to avoid injuring dismounting troops.

FM/BG-985 - Touchdown insertions

Touchdown landings are the default insertion method, used whenever space and conditions permit. The helicopter fully lands on level ground, allowing troops to dismount safely. Touchdowns are also standard for extractions.

FM/BG-988 - Rooftop insertions

Rooftop insertions involve placing troops on top of buildings by either landing or hovering. Pilots must assess nearby structures for threats and land centered or on the protected side of the roof. The success of a rooftop insertion depends on surrounding terrain, building height, and line-of-sight exposure to enemies.

FM/BG-990 - Pinnacle landings

Pinnacle landings are used when terrain prevents a full touchdown. The pilot positions part of the helicopter (such as the ramp) against a slope, allowing troops to enter or exit without full contact.

FM/G204 - Take off and landing

FM/BG-976 - Considerations prior to take-off
  • Confirm all personnel are boarded and ready. 
  • Survey the immediate area for hazards such as trees, poles, and wires that may cause rotor strikes.
  • If operating in a flight group, establish the take-off sequence to avoid mid-air collisions. 
  • Check airspace for other aircraft and ensure your departure won’t intersect their approach.
  • Plan your route.
FM/BG-977 - Considerations prior to landing
  • Avoid landing on slopes unless necessary—face upslope if you must, and be prepared to hover instead of touching down. 
  • Choose level terrain with minimal obstructions. 
  • Approach using a wide, shallow path to maximize obstacle visibility. 
  • In tight LZs, rely on door gunners or troops on the ground for guidance.
  • Maintain low vertical speed when touching down. 
FM/BG-978 - Combat landing additional considerations
  • Determine and communicate in advance whether the insertion will be full-touchdown, hover, or moving. 
  • Select an approach altitude that minimizes exposure to enemy threats (high or low) depending on terrain and enemy presence. 
  • Suppress the LZ using door gunners if enemy is expected to be present.
  • Execute a fast approach and flare effectively to reduce speed without gaining altitude.
  • Upon arrival, command the debarkation with “Go, go, go!” Wait for confirmation from the senior passenger that all troops are clear before departing. 
  • If possible, maintain suppression during the exit phase.
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