Introduction
A moving target poses one of the largest challenges available for placing accurate and reliable shots on target, frequently determining which shots are possible, and which are not. The presence of a moving target not only requires all typical components of a ballistic solution to be addressed with accuracy, but it also requires n precise target lead - which can frequently be a very large value at typical distances, leaving little room for error. In addition to the need to solve for target lead, the limited exposure of a moving target means that all considerations must be put in place on a time limit. For these reasons, accurately and deliberately accounting for moving targets marks a core
Fortunately, humanoid targets move at a small number of set speeds in Arma 3, allowing the informed marksman to turn educated guesswork into precision solutions capable of first round impacts.
Variables
From the perspective of a marksman, the largest considerations for moving targets are target speed and time available. A sniper team who is given plenty of time at an FFP will find much more success and speed with pre-calculating moving target holds than a sniper team who is surprised by a moving target and needs to act quickly. On the other hand, a sniper team who is preparing to ambush a convoy without a known speed will not be able to calculate a precision hold and will have to rely on alternative methods.
Understanding your targets and environment will inform the best method for addressing moving targets
Relevance
The very large adjustments needed for accurate shot placement requires that moving targets must be accounted for by all - from SF sniper teams engaging an HVT to rifleman shooting at short distances. The level of care that must be applied to selecting a method appropriate for the engagment range, however, depends heavily on the application of marksmanship.
Although moving targets must be accounted for by anyone firing a rifle, the appropriate methods vary by role.
