Role specific policies - UNITAF Force Manual (FM)


Group

Role specific policies
The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.



Policy
FM/BP-396 - Role specific: Infantry
Policy

Assistant automatic rifleman (AAR) / Assistant machine-gunner (AMG)

  • a backpack capable of carrying a 600-1000 rounds for the supported weapon (not exceeding weight limits)
  • (optionally) a spare barrel or water to cool the machine gun
  • binoculars to direct the gunner's fire

Automatic rifleman (AR) / Machine-gunner (MMG)

  • a automatic rifle capable of suppressive fire in a fireteam role
  • their higher-capacity magazines should not be usable by the standard-issue infantry rifle
  • if light machine guns were not used by this faction in an AR capacity the use of a light support weapon is permitted
  • for medium machine-gunners a 7.62x51 NATO calibre Weapon or greater
Policy
FM/BP-398 - Role specific: Marksmanship
Policy

Marksman

  • a semi-automatic rifle capable of effective point fire up to at least 600m
  • a 3-12x or comparable variable magnification first focal plane mil dot optic, e.g.:
    • M8541 (3-12x)
    • Schmidt and Bender 3-12x50 PM II (3-12x)
    • Leupold Mark 4 10x40mm LR/T (3.5-10x)
  • or a faction appropriate 4x/6x fixed magnification DMR optic, e.g.:
    • Trijicon TA648 (6x)
    • PSO-1 (4x)
    • L2A2 SUIT (4x)
      • the weapon optic should not have any augmented vision modes
  • a range card

Spotter

  • a DMR or a sniper rifle of one level below the sniper (e.g., a Spotter (heavy) should be issued a medium sniper rifle or a DMR)
  • a 3-12x or greater variable magnification first focal plane mil dot optic, e.g.:
    • M8541 (3-12x)
    • M8541A (3-15x)
    • NXS 3.5-15x50 F1 mil-dot (3.5-15x)
  • a range card
  • a spotting scope
  • a SSWT kit
  • For timeline appropriate E3 & E4 factions:
    • a ATragMX
    • a Kestrel 4500NV
    • a Vector 21
    • a DAGR or MicroDAGR to interface with the ATragMX
  • Spotters should not be issued standard rifles or fixed magnification optics.

Sniper

  • a role-appropriate sniper rifle:
    • Sniper, Light should be provided a semi-automatic or bolt action rifle 
    • Sniper, Medium should be provided a bolt action rifle with enhanced range 
    • Sniper, Heavy should be able to deal significant damage to and disable a soft-skinned vehicle.
  • a first focal plane mil dot optic with magnification appropriate to effective range, e.g.:
    • M8541 (3-12x)
    • NXS 3.5-15x50 F1 mil-dot (3.5-15x)
    • 3-20x50 PM II DMR (3-20x)
    • Nightforce NXS (6-25x)
    • Leupold Mark 4 8.5-25x50mm LR/T (8.5-25x)
  • a range card
  • a Vector 21 for timeline appropriate E3 & E4 factions
  • Snipers should not be issued ATragMX or Kestrel 4500NV.
Policy
FM/BP-399 - Role specific: Communications
Policy

Forward Observer

  • artillery range table
  • a microDAGR
  • a Vector21

Forward Air Controllers

  • equipment capable of laser-designating targets
  • colored smoke for marking locations or LZs

Joint Fires Observer

  • both the Forward Observer's and Forward Air Controller’s equipment
    • Laser Designator
    • Vector21 in backpack
Policy
FM/BP-400 - Role specific: Combat Support
Policy

EOD Specialist

  • where available, explosive resistant body armour
  • a mine detector
  • a defusal kit
  • marking equipment, such as flags or spray paint
  • (optionally) a demining UGV
  • (optionally) small charges for detonating hostile UXOs

Combat Engineer

  • where available, explosive resistant body armour
  • explosive charges or mines and associated equipment for detonation
  • AN-M14 Incendiary Grenades (where applicable)
Policy
FM/BP-401 - Role specific: Cavalry
Policy
  • a noise suppressing crew helmet (except light vehicle crewman, which are issued the standard CCL)
Policy
FM/BP-402 - Role specific: Aircrew
Policy
  • a noise suppressing crew helmet
Policy
FM/BP-403 - Role specific: Special Forces
Policy

Special Forces are typically given more leniency in what gear and modifications they are allowed to employ, or such restrictions are more loosely enforced. The way to reflect that in your loadouts can be done via allowance of non-ballistic headgear, a change in standard scope or attachments, or added flavour to the uniform.

SF Loadouts must include:

  • a suppressed weapon, where applicable
  • a LAT, in the case of the SF Missileman
  • equipment equivalent of a Combat Medic / Squad Medic, in the case of the SF Medic
  • Squad Leader-level equipment in the case of the SF Team Leader
  • Company Commander-level equipment in the case of the SF Commander
  • disposal and detection equipment like the Combat Engineer and EOD, in case of the SF Sapper
  • an appropriate sniper or marksman rifle, a night-fighting capable optic, and the spotters E3 and E4 ranging equipment, in the case of the SF Marksman
Policy
FM/BP-397 - Role specific: Medics
Policy

Combat Life Saver

A CCL including the following additional items:

EquipmentMinimumOptimal
Elastic Bandage20x40x
Packing Bandage10x20x
Quikclot10x20x
Epinephrine Auto Injector4x8x
Guedel Tube2x8x
Morphine Auto Injector2x8x
Splint4x6x
Surgical Kit1x1x
Tourniquet8x10x
Ammonium Carbonate1x4x
Painkillers1x4x
Purple Smoke Grenade2x2x

Combat Medic

A CCL including the following additional items:

EquipmentMinimumOptimal
16g IV4x10x
Elastic Bandage20x40x
Packing Bandage10x20x
Quikclot10x20x
Blood (1000ml)5x5x
Blood (500ml)5x5x
Blood (250ml)Optional10x
Epinephrine Auto Injector2x10x
King LT2x8x
Morphine Auto Injector2x10x
Personal Aid Kit1x1x
Splint4x6x
Surgical Kit1x1x
Tourniquet8x10x
Ammonium Carbonate1x4x
Painkillers1x4x
Purple Smoke Grenade2x2x

Squad Medic

As per Combat Medic, with the following changes:

  • Norepinephrine: +4 units minimal, +8 units optimal.
  • Phenylephrine: +4 units minimal, +6 units optimal.
  • Pulse Oximeter: +1

 

Platoon Medic

A CCL including the following additional items:

EquipmentMinimumOptimal
16g IV4x10x
Accuvac1x1x
Automated External Defibrillator1x1x
Elastic Bandage20x40x
Packing Bandage10x20x
Quikclot10x20x
Blood (1000ml)5x5x
Blood (500ml)5x5x
Blood (250ml)Optional5x
BodybagOptional1x
EACA4x10x
Epinephrine Auto Injector2x10x
FentanylOptional4x
Field Blood Transfusion Kit (250ml)Optional2x
Field Blood Transfusion Kit (500ml)Optional2x
KingLT2x8x
Morphine Auto Injector2x10x
Norepinephrine4x8x
Personal Aid KitOptional1x
Phenylephrine4x6x
Pulse Oximeter1x1x
Splint4x6x
Surgical Kit1x1x
Tourniquet8x10x
TXA4x8x
Ammonium Carbonate1x4x
Painkillers1x4x
Purple Smoke Grenade2x2x

SF Medic

A CCL including the following additional items:

EquipmentMinimumOptimal
16g IV4x10x
AED-X1x1x
Amiodarone2x6x
Elastic Bandage20x30x
Packing Bandage10x20x
Quikclot10x20x
Blood (1000ml)5x5x
Blood (500ml)5x5x
Blood (250ml)Optional5x
BodybagOptional1x
EACA4x6x
Epinephrine Auto Injector2x10x
FAST IO2x6x
Field Blood Transfusion Kit (250ml)Optional2x
Field Blood Transfusion Kit (500ml)Optional2x
KingLT2x8x
Lidocaine2x6x
Morphine Auto Injector2x10x
Norepinephrine4x8x
Personal Aid KitOptional1x
Phenylephrine4x6x
Splint4x6x
Surgical Kit1x1x
Tourniquet8x10x
TXA4x8x
Ammonium Carbonate1x4x
Painkillers1x4x
Purple Smoke Grenade2x2x

Technicians from a Medical Emergency Response Team (MERT) and Combat Medical Team (CMT)

All roles must contain a CCL in addition to:

  • MERT roles may in addition include Flight Crew uniforms/helmets
EquipmentMinimumOptimal
16g IV4x10x
Accuvac1x1x
AED-X1x1x
Amiodarone2x6x
Elastic Bandage20x40x
Packing Bandage10x20x
Quikclot10x20x
Blood (1000ml)5x5x
Blood (500ml)5x5x
Blood (250ml)Optional5x
BodybagOptional1x
EACA4x10x
Epinephrine Auto Injector4x10x
FAST IO2x6x
FentanylOptional4x
Field Blood Transfusion Kit (250ml)Optional2x
Field Blood Transfusion Kit (500ml)Optional2x
KingLT2x8x
Lidocaine2x6x
Morphine Auto Injector2x10x
Norepinephrine4x8x
Personal Aid KitOptional1x
Phenylephrine4x6x
Pulse Oximeter1x1x
Splint6x6x
Tourniquet8x10x
TXA4x8x
Ammonium Carbonate1x4x
Painkillers1x4x
Purple Smoke Grenade2x2x

MERT/CMT Leader/Officer

  • Long Range Radio
  • CCL
  • The same medical equipment as the technicians above.

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