Combat Fatigue - UNITAF Force Manual (FM)


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Combat Fatigue



FM/BG-461 - What is Combat Fatigue

Combat Fatigue balances slot allocation by adjusting the accessible time of different slots across ORBATs based on an individuals past activity and is applied to each tier (combat area) separately, it's purpose is to ensure fairer distribution of available slots. In short, the more active you are the more it will build up and delay your access to slots.

When viewing an ORBAT before release and during the Fatigue period, the ORBAT will display instead the time in UTC in which the slot will be accessible to you based on your own Combat Fatigue.

Fatigue is designed to address the following primary unintended behaviours of the Dynamic ORBAT System that will increase fairness;

  • To give new members of UNITAF priority access to Core Infantry slots (by virtue of them being less fatigued)
  • To spread wider access to specialist and lower supply slots by fatiguing regular deployees in favour of those at the same Tier/Experience
  • Millisecond slot rushing on ORBAT release, by spreading slotting over the opening 15 minutes of an ORBAT.
FM/BG-464 - How fatigue is calculated

Global Fatigue applies to all combat areas and is calculated from:

  • 120 base seconds for every reprimand in the last 30 days (such as a no-show)

Local Fatigue only applies to the combat area of the applicable slot and is calculated from:

  • 60 base seconds for each ORBAT completed by the individual
    • in the last 30 days 
    • in 60 days in the case of low supply slots, with less than 30 slots per month
  • a bonus reduction in fatigue of 20 base seconds per hour of FTX/Practice attended in this combat area
    • in the last 30 days 
    • in the last 60 days for low supply slots

Local Fatigue + Global Fatigue = Total Fatigue and this total number of seconds is applied to each slot on an ORBAT.

  • Combat Fatigue cannot be negative and there is no maximum fatigue.
  • Combat Fatigue does not yet apply to the pre-slotting stage
  • Combat Fatigue applies to both ORBAT Release, 1UP and 2UP stages
  • Combat Fatigue does not yet apply to slots that have been recently vacated by someone else
FM/BG-462 - The Fatigue Multiplier

The fatigue multiplier is a global value used to control the units fatigue calculations, it may be changed over time as we develop the system to make fatigue durations longer or shorter for everyone. It is is multiplied by the base second penalties and rewards to fatigue in the daily calculation. 

  • If the fatigue multiplier is 1x then a reprimand penalty of 120 base seconds will be (120s x 1) or 120s
  • If the multiplier is 2x then the penalty will be (120s x 2) or 240s

The current fatigue multiplier is displayed above fatigue calculations in tier progress views.

FM/BG-463 - Locating your Combat Fatigue

You can view your own combat fatigue using the Dossier Practice Progression area of your Dossier. It will show the total fatigue for each Combat Area, broken down by Global and Local Fatigue factors. If you have any questions about specific parts of your Combat Fatigue, you can reach out to Personnel Command.

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