Arsenals - UNITAF Force Manual (FM)


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Arsenals
The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.



FM/BG-404 - Default arsenals

The general arsenal provides the basic soldiering equipment and essentials that individuals will need when deploying on operations. The arsenal contents are dictated by SOP regarding the time period and technological capability of the given faction. As role-specific items are only to be accessed by authorised roles, it is prohibited to add any such item in the arsenal.

FM/BP-405 - Essential arsenal contents

The following list outlines all the mandatory and optional equipment that a general arsenal should provide. Items out-with this list shall be deemed as mission specific equipment and will require permission from the field leader prior to deployment.

 

MANDATORY items that must be included in arsenals:

  • A single uniform or small number of cosmetic uniform variants in the faction approved camouflage (Different uniforms should be role specific)
  • A single vest in the faction approved camouflage (Vest variations should be role specific)
  • A single helmet or small number of cosmetic helmet variants in the faction approved camouflage
  • A small selection of cosmetic face-wear in the faction approved camouflage
  • A small selection of primary weapons appropriate for the faction (i.e. M4/M16 variations in the case of US Army)
  • A small selection of secondary weapons appropriate for the faction (Pistols and/or melee weapons, where appropriate)
  • A small selection of weapon attachments
  • A small selection of magnified and/or collimator optics
  • Handheld grenades (High explosive fragmentation and white coloured smoke)
  • All faction ammunition types (Preferably ammunition types used in the default loadouts)
  • Basic medical items (All bandage types, combat application tourniquets, splints and combat pill packs)
  • Hearing protection (Ear plugs)
  • Prisoner restraint (Zip ties)
  • Radio communication (Vanilla Arma 3 radio item, where appropriate and in compliance with SOP regarding technology/era)
  • Navigation equipment (Map, map tools, compass, watch and map light)

 

OPTIONAL items that may be included in arsenals:

  • Stun grenades
  • Chemlights (All colours permitted)
  • Weapon launched smoke munitions (White colour only)
  • Handheld and weapon launched illumination munitions (White colour only)
  • Digital navigation (GPS, where appropriate and in compliance with SOP regarding technology/era)
  • Personal aid kits
  • Field protective masks
  • Weapon maintenance equipment (Spare barrels and water cooling)
  • Humanitarian supplies (MREs and water sustenance)
FM/BP-406 - Prohibited arsenal contents

The following list outlines all the items that are not permitted for inclusion in a faction's general arsenal.

 

Items that are NOT PERMITTED to be included in arsenals:

  • Non-ballistic headwear
  • Non-faction approved uniforms
  • Non-faction approved weapons
  • Non-faction approved equipment
  • Backpacks
  • Weapon suppressors
  • Weapon optics with infrared/thermal and night-vision capability
  • Weapon optics capable of greater than x4 magnification
  • Infrared/thermal and night-vision goggles
  • Chemical weapons
  • Advanced medical equipment (Items out-with the essential arsenal content and core combat load)
  • Anti-vehicle/structure launchers
  • Handheld and underslung grenade launchers
  • High explosive grenade launcher munitions
  • Coloured handheld and weapon launched smoke munitions (White smoke colour is permitted)
  • Coloured handheld and weapon launched illumination munitions (White illumination colour is permitted)
  • Engineering tools (Toolkits, E-tools, EOD equipment and marking utensils)
  • Demolition munitions (Explosive charges, anti-personnel/vehicle mines and incendiary devices)
  • Mission specific equipment
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