Backblast and firing from enclosures - Anti-vehicle - United Task Force (UNITAF) Arma 3


P8-63 Backblast and firing from enclosures

UNITAF / Arma 3 / Anti-vehicle Procedures



Version 1 / 1min read / Updated Tue 25 Feb 2020 / 121 views


Clearing Backblast

To prevent their anti-tank weapon from injuring or even killing friendly troops, an anti-tank rifleman must "clear backblast" before firing their weapon.

  1. When preparing to make an anti-tank shot, the gunner quickly scans to their left and right while loudly declaring other players to "Clear backblast!". The gunner's scan is intended to give them visibility on who or what may be behind them, and help them visually verify that the backblast area is clear of friendly personnel.
     
  2. Any team members nearby, upon hearing "Clear backblast!" spoken immediately shift position out of the danger area.
     
  3. Anyone who has cleared the danger area, upon visually scanning it, is expected to declare "Backblast all clear!" to let the gunner know that they are able to safely fire.
     
  4. Upon hearing "Backblast all clear!", or having visually confirmed that the area is clear, the anti-tank gunner confirms their sight picture before loudly declaring "Rocket!" and firing the weapon.

     

Firing from Enclosures

Firing anti-tank weapons indoors can be very hazardous to your health. Avoid doing so when possible, as the backblast can kill or seriously injure you due to the restrictions of the structure.

Soft-launch weapons like the Javelin or PCML can be safely fired out of an enclosed space, but RPGs, AT-4s, SMAWs, and other common hard-launch anti-tank weapons cannot.



UNITAF Standard Operating Proceedure (SOP) is adapted from two primary source materials - in addition to our own experience and past learnings:
US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8) ->view online
Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3) -> view online



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